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Backgammon Checkers Movement
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In this section of the beginners' guide to backgammon rules you will learn all about the checkers movement in the backgammon game. The movement of the checkers in backgammon is determined by the roll of the dice. The outcome of the dice shows the number of points moved by the checkers.
On each roll of dice, the player is facing several of options he can choose from. The player can either move two checkers, each one a different number of points according to the results of each single die, or he or she can move one checker the number of points received from the sum of both dice.
For example, if the roll of the dice shows 3 and 5, the player can either move one checker 3 points and the other 5 points, or to move one checker 8 points. In both cases, the player can move his checkers to an open point, i.e. not occupied by the opponent's checkers.

Double
When the dice rolls a double, the player may move the checkers double the number of pips appear the dice. For example, if the dice rolls 5 and 5, the player can move his checkers four double five times in any of the possible directions.
If the player cannot move the checkers to both numbered on the dice, he may play only the higher number of the dice. If a player cannot move both checkers, then his turn ends. If none of the four numbers can be played in a double, the player has to play as many numbers as possible.
Blot, Hit and Enter
A blot is a single checker placed alone on a point. The opponent can hit the blot by placing the blot on the bar and replacing it with his checker. When a player has at least two checkers on the bar, he must enter, meaning move the opponent's checker from the bar to an open point in his home board, according to the outcome of the dice.
For example, if the dice rolls 4 and 6, the player can enter a checker into his opponent 4 point or 6 point, providing these points are open. If only one point is open, the player has to enter as many points as he can. If none of these points are open, the player's turn ends. If after all of the players' checkers have been entered there is a remainder of the dice roll, the player can use them to move the enter checker or another checker.
More on backgammon rules:
Backgammon board setup
Bearing off
Backgammon doubling
Additional doubling rules
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